New · browser-use Ecosystem · Trending on GitHub
Video-Use — AI Video Editing Through Browser Automation
browser-use just launched video-use: an AI agent that edits video by controlling a browser. Same architecture as browser-use — LLM + Playwright — but applied to video editing workflows instead of web scraping. If browser-use is "give an AI a browser and it browses," video-use is "give an AI a browser and it edits your video."
What Is Video-Use
video-use is the second project in the browser-use ecosystem, after the core browser-use framework (100K+ stars). It applies the same AI-agent-via-browser pattern to video editing:
- browser-use: LLM controls a browser → scrapes, clicks, fills forms, extracts data
- video-use: LLM controls a browser-based video editor → imports clips, applies cuts, adds transitions, renders output
The key insight: video editing UIs (like browser-based editors) are just DOM trees + Canvas. The same agent architecture that navigates web pages can navigate video timelines. No special video processing API needed — the agent uses the editor's UI exactly like a human would.
| Component | browser-use | video-use |
|---|---|---|
| Agent target | Any website / web app | Browser-based video editor |
| LLM role | Decide which element to interact with | Decide which edit operation to perform |
| Browser engine | Playwright (Chromium) | Playwright (Chromium) |
| Output | Scraped data, filled forms, screenshots | Edited video file (mp4, webm) |
| Action space | Click, type, scroll, navigate | Cut, trim, transition, text overlay, render |
| State representation | DOM tree + accessibility tree + screenshot | Timeline state + canvas preview + edit history |
Installation
video-use extends browser-use. If you already have browser-use running, adding video-use is one pip install.
# Prerequisites: browser-use installed and working
pip install browser-use
# Install video-use
pip install video-use
# Install Playwright browsers (if not already done)
playwright install chromium
# Verify
python -c "from video_use import VideoAgent; print('ready')"
# → ready
Quick Start: First AI Video Edit
This example takes a raw clip, trims the first 5 seconds, adds a title card, and renders.
from video_use import VideoAgent
from browser_use import ChatOpenAI
# Initialize the video editing agent
agent = VideoAgent(
llm=ChatOpenAI(model="gpt-5.5"),
editor_url="https://editor.example.com", # browser-based video editor
headless=False # Set True for production
)
# Describe what you want — the agent figures out the UI
result = await agent.run("""
Take input.mp4 and:
1. Trim the first 5 seconds (black intro)
2. Add a title card at 0:00: "My Video"
3. Add a fade transition at 0:05
4. Export as output.mp4 at 1080p
""")
print(f"Video saved: {result.output_path}")
print(f"Edit steps: {len(result.steps)}")
# → Video saved: output.mp4
# → Edit steps: 12
The agent figures out which buttons to click, what values to enter, and how to navigate the editor's UI. The LLM translates your natural-language instructions into a sequence of browser actions.
Why Browser Automation for Video Editing
This approach solves three problems that traditional video processing APIs (FFmpeg, MoviePy) don't:
1. No API Learning Curve
FFmpeg has 300+ flags. MoviePy requires Python compositing knowledge. video-use lets you describe edits in English and the agent translates to UI actions. Same workflow as browser-use: you don't write DOM selectors, you say "click the login button."
2. Visual Feedback Loop
The agent sees the video preview (via screenshots). If a cut is wrong, it sees the visual result and corrects — unlike a blind FFmpeg command that only gives you the final output.
3. Editor-Agnostic
video-use doesn't hardcode any specific editor's API. Point it at any browser-based video editor and it adapts. This means you can use professional editors (Adobe Premiere web, Kapwing, Canva video) without writing platform-specific integration code.
Batch Video Processing
Where video-use shines: processing many videos with the same edit pattern. Think YouTube highlight clips, TikTok reformatting, or tutorial intro/outro insertion.
import asyncio
from video_use import VideoAgent, BatchProcessor
# Process 50 videos with the same edit template
template = """
1. Cut silence at start and end
2. Add intro.mp4 at 0:00
3. Add "Subscribe" text overlay at bottom-right, last 10 seconds
4. Add outro.mp4 at end
5. Export as {name}_edited.mp4 at 1080p
"""
async def process_batch():
processor = BatchProcessor(
agent=VideoAgent(llm=ChatOpenAI(model="gpt-5.5")),
max_concurrent=4, # 4 parallel browser instances
input_dir="./raw_clips",
output_dir="./edited"
)
results = await processor.run(template, glob="*.mp4")
print(f"Processed: {results.completed}/{results.total}")
print(f"Failed: {results.failed}")
print(f"Avg time per video: {results.avg_time_seconds:.1f}s")
# → Processed: 48/50
# → Failed: 2 (unsupported codec in input)
# → Avg time per video: 47.3s
asyncio.run(process_batch())
Production Considerations
video-use is new (released July 2026). Before deploying to production, understand the trade-offs:
| Concern | Status | Mitigation |
|---|---|---|
| Reliability | Early stage | Run with headless=True, add retry logic (agent sometimes misclicks) |
| Speed | Good for async | BatchProcessor parallelizes well. 4 concurrent = ~4× throughput |
| Editor dependency | Fragile | Editor UI changes break the agent. Pin a specific editor version or self-host |
| Cost | Predictable | LLM token cost per video edit: ~5K-15K tokens. At GPT-5.5 pricing, ~$0.02-0.05/edit |
| Video quality | Editor-dependent | Quality is whatever the underlying editor produces. Not a video-use limitation |
The Browser-Use Ecosystem Is Expanding
video-use is the second standalone project in the browser-use ecosystem. The pattern is clear:
- browser-use (core): General-purpose browser automation agent
- video-use (new): Video editing via browser automation
- Future: Expect more domain-specific agents (audio-use? design-use?) as the ecosystem matures
Each new project reduces the platform risk of browser-use. When there's only one project, it's a bet on a single tool. With video-use, it's becoming a pattern — browser automation as the universal interface for AI agents.
Running Video-Use? The Manual Covers the Infrastructure.
video-use runs on the same Docker + Playwright stack as browser-use. The Production Manual covers headless Chromium configuration, anti-detection, session management, and batch queue architecture — everything you need to run browser-use (and video-use) at scale.
Get the Production Manual — $3930-day money-back guarantee. Covers Docker, headless Chromium, anti-detection, batch queues, and troubleshooting.
Last updated: July 2, 2026 · video-use released July 2026
FAQ
Is video-use free and open source?
video-use is part of the browser-use ecosystem on GitHub. Check the official repo for license details. The ecosystem uses MIT/Apache licensing — same permissive terms as browser-use itself.
Which video editors does video-use support?
video-use is editor-agnostic. It controls any browser-based video editor through Playwright — the agent navigates the editor's DOM, not a specific API. This means it works with browser-based editors like Kapwing, Canva's video editor, and web-based Adobe Premiere. If the editor runs in a browser, video-use can control it.
Does video-use edit videos locally or in the cloud?
Both. video-use runs on your machine (or your Docker container) and controls a browser. The browser points at whatever video editor you configure — a self-hosted browser editor for fully local processing, or a cloud editor. The video files are handled by the underlying editor, not by video-use directly.
Is video-use production-ready for batch processing?
video-use was released July 2026 — it's very new. The BatchProcessor works (handles concurrent browser instances), but reliability is early-stage. For non-critical batch processing (marketing clips, tutorial intros), it's usable today. For customer-facing production video pipelines, wait 1-2 months for stability improvements. The key fragility: editor UI changes can break the agent.
How does video-use handle errors during editing?
The agent uses visual feedback — it takes screenshots of the editor UI and the LLM validates whether the edit looks correct. If an edit fails (e.g., a cut at the wrong timestamp), the agent retries. However, there's no formal error recovery protocol yet. For batch processing, failed videos are reported in results.failed and you can re-run them individually.
What's the difference between video-use and browser-use?
browser-use is the general-purpose framework: give an LLM a browser, it browses/scrapes/fills forms. video-use applies the same architecture to a specific domain: video editing. The LLM sees the video editor UI through Playwright, decides what buttons to click, and performs edits. Same agent loop, same Playwright engine, different action space (cut/trim/transition vs click/type/navigate).